Monday, February 9, 2009

3.0.9 and You

A surprise content patch is on its way, and I'm pretty sure most people are calling it the "PvP nerf patch". Reading through a list a guildie supplied me here is the druid list of changes.


Druids:
  • Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.

Yup, that's it. It doesn't seem like much, but it has plenty of consequences to PvP and even a little PvE in my mind.

First, let us look at the actual tool tip for FB itself:

Quite simply, any extra energy after the 35 points gets converted to extra damage dealt. If you had 100 energy you would do 1570 - 1710 + 65[9.4+AP/410] damage.

For any math nuts out there, I did a little bit of calculating on my own to demonstrate the change. Bear with me, my math may be a little off...but you'll get the general idea.

Calculations:

Let's first assume our dps kitty has a nice round unbuffed 4200 AP, there are 5 combo points on the target in question and we have 100 energy. Our math will look something like:

65[9.4+4200/410] = 2237 - 2377 damage

That's not too shabby, now let's add full ranks of the Feral Aggression talent.

65[9.4+4200/410]x.15 = 2337 - 2477 damage

Not bad at all. Since we're assuming we have Feral Aggression and 5 combo points, let's also see what happens when we crit on the target in question. This shouldn't be too hard to imagine given Rend and Tear and the fact that we probably already have a Rake on the target.

65[9.4+4200/410]x.15 x2 = 4672 - 4954 critical damage

Again, mind you that this was quick napkin math done without the presence of any kind of food or self/raid buff. Given buffs like kings, Tiger's Fury, or even strength/AP food (to name a few) our numbers are sure to jump.

Now what this new patch intends to do is of course limit the amount of extra energy we can expend on our FBs down to 30. Here now is the approximate math on what that will look like, given of course we're waiting for at least 30 extra energy and 5 combo points on our target.

30[9.4+4200/410] = 1876 - 2018 regular damage
30[9.4+4200/410]x.15 = 1924 - 2064 damage with feral aggression
20[9.4=4200/410]x.15 x2 = 3848 - 4128 critical damage

There you have it, the unbuffed damage difference is not incredibly awful, but noticeable.

Conclusion:

What does this mean to you?

For PvP oriented kitties... This will mean less fast and furious bite-the-healers-face-off burst damage. Again, assuming you would wish to wait to get up to 100 energy before attempting a finisher. Though who wouldn't with abilities like Berserk being so accessible? Giving the healer a dirt nap will make arenas easier of course.

For PvE raid oriented kitties... This may not mean as much to you as to your pvp counterparts. Sure, having that extra 35 energy slip by and go unused kinda sucks but with our rotations being much more dense than when they were in TBC we don't have the luxury of waiting for full energy before maybe using our bites. We've still got Savage Roar and Rip to maintain on bosses, along with the occasional mangle so getting those FBs in there can be tricky at times. Also with most raid trash falling like lead balloons to a well geared group attempting to get 5 combo points on any one target then going for a FB may be a little foolhardy.

All in all, I see 3.0.9 affecting PvP moreso than PvE in almost any circumstance.

Now what I would really love to see is Ferocious Bite working in conjunction with Clearcasting. In the many times I ever had Omen proc off of a hit I made I never saw my FBs consume the clearcasting and instead use all of my precious energy. That was rather a waste of energy no doubt.

6 Comments:

Wintersdark said...

in regards to clearcasting, FB does consume it, but it only affects the base energy cost of FB.

That said, overall is this a pvp nerf? did you ever build 5cp's then wait for 100 energy to bite? I never do, but I don't arena.

PvE, this is a clear buff. It would be even better if it didn't consume ANY extra energy. The energy to dps conversion is terrible, and it makes FB -extremely- difficult to work into a good pve dps rotation.

So, yeah, sometimes you'll bite for somewhat less damage, but the energy saved in those cases will get you more dps overall.

Karthis said...

As a PvE-only druid I'm loving this change. FB was nearly impossible to use in a PvE setting because the extra damage from consuming all your energy was almost never worth the loss of combo points from other abilities.

Now FB will be an awesome combo point dump - especially during Berserk. Amazing pve change, IMO.

Karthis said...

Crap - re-reading the skill I see that the change is that it will cost a maximum of 65 energy.

Ignore my previous comment.... this change is pretty irrelevant for PvE. I'm still not going to use it at 65 energy. Ugh.

Anonymous said...

I play nothing but PvE and I use FB when I have SR up and a RIP ticking. This is a great way to do a ton of damage while you are waiting on other things to run low - it does not make sense to use RIP again. When I can FB for 12-15k its a great boost to my dps. Now that said I think this may make it less worthwhile as the FB is going to hit a lot softer. We shall see.

Wintersdark said...

don't get too hung up on big numbers. What's important for pve is damage per energy. Currently, at 100 energy, you can get insanely large hits. However, to acheive that you've got to do nothing for a long time to get to 100, then nothing again after as you're at 0.

At 65, it's still high, but better. You want to have energy left after (or not having to wait before) in order to rebuild combo points to maintain at and rip.

So, this is a buff for your dos if your working fb into your rotation, but it's still 'meh' as 65 is still a lot.

As I said before, totally removing the energy:damage conversion is the ideal way to go, making fb an effective cp dump.

wow guides said...

I can't believe they are changing the mana regen just when I want to respec resto :\